﻿<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string"/>
              <xsd:attribute name="type" type="xsd:string"/>
              <xsd:attribute name="mimetype" type="xsd:string"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required"/>
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AccentColorSource_Custom" xml:space="preserve">
    <value>Избран от потребителя</value>
  </data>
  <data name="AccentColorSource_System" xml:space="preserve">
    <value>Системен</value>
  </data>
  <data name="AlwaysOnUSBState_Off" xml:space="preserve">
    <value>Изключен</value>
  </data>
  <data name="AlwaysOnUSBState_OnAlways" xml:space="preserve">
    <value>Включен, винаги</value>
  </data>
  <data name="AlwaysOnUSBState_OnWhenSleeping" xml:space="preserve">
    <value>Включен, в спящ режим</value>
  </data>
  <data name="AutorunState_Disabled" xml:space="preserve">
    <value>Деактивиран</value>
  </data>
  <data name="AutorunState_Enabled" xml:space="preserve">
    <value>Активиран</value>
  </data>
  <data name="AutorunState_EnabledDelayed" xml:space="preserve">
    <value>Активиран, със закъснение</value>
  </data>
  <data name="BatteryState_Conservation" xml:space="preserve">
    <value>Удължаване на живота</value>
  </data>
  <data name="BatteryState_Normal" xml:space="preserve">
    <value>Обикновен</value>
  </data>
  <data name="BatteryState_RapidCharge" xml:space="preserve">
    <value>Бързо зареждане</value>
  </data>
  <data name="FlipToStartState_Off" xml:space="preserve">
    <value>Изключено</value>
    <comment>Informs the user that Flip to Start is or will be turned off.</comment>
  </data>
  <data name="FlipToStartState_On" xml:space="preserve">
    <value>Включено</value>
    <comment>Informs the user that Flip to Start is or will be turned on.</comment>
  </data>
  <data name="FnLockState_Off" xml:space="preserve">
    <value>Изключено</value>
    <comment>Informs the user that Fn Lock is or will be turned off.</comment>
  </data>
  <data name="FnLockState_On" xml:space="preserve">
    <value>Включено</value>
    <comment>Informs the user that Fn Lock is or will be turned on.</comment>
  </data>
  <data name="GPUController_PoweredOff" xml:space="preserve">
    <value>Изключен</value>
  </data>
  <data name="GPUController_PoweredOn" xml:space="preserve">
    <value>Включен</value>
  </data>
  <data name="HDRState_Off" xml:space="preserve">
    <value>Изключен</value>
    <comment>Informs the user that HDR is or will be turned off.</comment>
  </data>
  <data name="HDRState_On" xml:space="preserve">
    <value>Включен</value>
    <comment>Informs the user that HDR is or will be turned on.</comment>
  </data>
  <data name="HybridModeState_Off" xml:space="preserve">
    <value>Допълнителна видео карта</value>
  </data>
  <data name="HybridModeState_On" xml:space="preserve">
    <value>Хибриден</value>
  </data>
  <data name="HybridModeState_OnAuto" xml:space="preserve">
    <value>Хибриден - автоматичен</value>
  </data>
  <data name="HybridModeState_OnIGPUOnly" xml:space="preserve">
    <value>Hybrid-iGPU</value>
  </data>
  <data name="MicrophoneState_Off" xml:space="preserve">
    <value>Изключен</value>
    <comment>Informs the user that the microphone is or will be turned off.</comment>
  </data>
  <data name="MicrophoneState_On" xml:space="preserve">
    <value>Включен</value>
    <comment>Informs the user that the microphone is or will be turned on.</comment>
  </data>
  <data name="NotificationPosition_BottomCenter" xml:space="preserve">
    <value>Долу в средата</value>
  </data>
  <data name="NotificationPosition_BottomLeft" xml:space="preserve">
    <value>Долу вляво</value>
  </data>
  <data name="NotificationPosition_BottomRight" xml:space="preserve">
    <value>Долу вдясно</value>
  </data>
  <data name="NotificationPosition_Center" xml:space="preserve">
    <value>По средата</value>
  </data>
  <data name="NotificationPosition_CenterLeft" xml:space="preserve">
    <value>Вляво от средата</value>
  </data>
  <data name="NotificationPosition_CenterRight" xml:space="preserve">
    <value>Вдясно от средата</value>
  </data>
  <data name="NotificationPosition_TopCenter" xml:space="preserve">
    <value>Горе в средата</value>
  </data>
  <data name="NotificationPosition_TopLeft" xml:space="preserve">
    <value>Горе вляво</value>
  </data>
  <data name="NotificationPosition_TopRight" xml:space="preserve">
    <value>Горе вдясно</value>
  </data>
  <data name="OneLevelWhiteKeyboardBacklightState_Off" xml:space="preserve">
    <value>Изключена</value>
    <comment>Informs the user that One Level White Keyboard Backlight is or will be turned off.</comment>
  </data>
  <data name="OneLevelWhiteKeyboardBacklightState_On" xml:space="preserve">
    <value>Включена</value>
    <comment>Informs the user that One Level White Keyboard Backlight is or will be turned on.</comment>
  </data>
  <data name="OverdriveState_Off" xml:space="preserve">
    <value>Изключен</value>
    <comment>Informs the user that Overdrive is or will be turned off.</comment>
  </data>
  <data name="OverdriveState_On" xml:space="preserve">
    <value>Включен</value>
    <comment>Informs the user that Overdrive is or will be turned on.</comment>
  </data>
  <data name="PowerModeState_Balance" xml:space="preserve">
    <value>Балансиран</value>
  </data>
  <data name="PowerModeState_GodMode" xml:space="preserve">
    <value>Избран от потребителя</value>
  </data>
  <data name="PowerModeState_Performance" xml:space="preserve">
    <value>Производителен</value>
  </data>
  <data name="PowerModeState_Quiet" xml:space="preserve">
    <value>Тих</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Fast" xml:space="preserve">
    <value>Бърза</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Fastest" xml:space="preserve">
    <value>Най-бърза</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Slow" xml:space="preserve">
    <value>Бавна</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Slowest" xml:space="preserve">
    <value>Най-бавна</value>
  </data>
  <data name="RGBKeyboardBacklightBrightness_High" xml:space="preserve">
    <value>Висока</value>
  </data>
  <data name="RGBKeyboardBacklightBrightness_Low" xml:space="preserve">
    <value>Ниска</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Breath" xml:space="preserve">
    <value>Дишане</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Smooth" xml:space="preserve">
    <value>Гладък</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Static" xml:space="preserve">
    <value>Статичен</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_WaveLTR" xml:space="preserve">
    <value>Вълня наляво</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_WaveRTL" xml:space="preserve">
    <value>Вълна надясно</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Off" xml:space="preserve">
    <value>Изключена</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_One" xml:space="preserve">
    <value>Предварително зададена 1</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Three" xml:space="preserve">
    <value>Предварително зададена 2</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Two" xml:space="preserve">
    <value>Предварително зададена 3</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_High" xml:space="preserve">
    <value>Висока</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Low" xml:space="preserve">
    <value>Ниска</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Medium" xml:space="preserve">
    <value>Средна</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Off" xml:space="preserve">
    <value>Изключена</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_BottomToTop" xml:space="preserve">
    <value>От долу нагоре</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_Clockwise" xml:space="preserve">
    <value>По часовниковата стрелка</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_CounterClockwise" xml:space="preserve">
    <value>Обратно на часовниковата стрелка</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_LeftToRight" xml:space="preserve">
    <value>От ляво надясно</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_RightToLeft" xml:space="preserve">
    <value>От дясно наляво</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_TopToBottom" xml:space="preserve">
    <value>От горе надолу</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Always" xml:space="preserve">
    <value>Винаги</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_AudioBounce" xml:space="preserve">
    <value>Аудио отскачане</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_AudioRipple" xml:space="preserve">
    <value>Аудио кръгове</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_AuroraSync" xml:space="preserve">
    <value>Aurora Sync</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorChange" xml:space="preserve">
    <value>Сменящ се цвят</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorPulse" xml:space="preserve">
    <value>Пулсиращ цвят</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorWave" xml:space="preserve">
    <value>Цветна вълна</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Rain" xml:space="preserve">
    <value>Дъжд</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_RainbowScrew" xml:space="preserve">
    <value>Rainbow Screw</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_RainbowWave" xml:space="preserve">
    <value>Вълна от дъга</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Ripple" xml:space="preserve">
    <value>Водни кръгове</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Smooth" xml:space="preserve">
    <value>Гладък</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Type" xml:space="preserve">
    <value>Вид</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed1" xml:space="preserve">
    <value>Бавен</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed2" xml:space="preserve">
    <value>Среден</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed3" xml:space="preserve">
    <value>Бърз</value>
  </data>
  <data name="Theme_Dark" xml:space="preserve">
    <value>Тъмна</value>
  </data>
  <data name="Theme_Light" xml:space="preserve">
    <value>Светла</value>
  </data>
  <data name="Theme_System" xml:space="preserve">
    <value>Системна</value>
  </data>
  <data name="TouchpadLockState_Off" xml:space="preserve">
    <value>Изключено</value>
    <comment>Informs the user that Touchpad Lock is or will be turned off.</comment>
  </data>
  <data name="TouchpadLockState_On" xml:space="preserve">
    <value>Включено</value>
    <comment>Informs the user that Touchpad Lock is or will be turned on.</comment>
  </data>
  <data name="WhiteKeyboardBacklightState_High" xml:space="preserve">
    <value>Висока</value>
  </data>
  <data name="WhiteKeyboardBacklightState_Low" xml:space="preserve">
    <value>Ниска</value>
  </data>
  <data name="WhiteKeyboardBacklightState_Off" xml:space="preserve">
    <value>Изключена</value>
  </data>
  <data name="WinKeyState_Off" xml:space="preserve">
    <value>Изключено</value>
    <comment>Informs the user that WinLock is or will be turned on.</comment>
  </data>
  <data name="WinKeyState_On" xml:space="preserve">
    <value>Включено</value>
    <comment>Informs the user that WinLock is or will be turned on.</comment>
  </data>
  <data name="PortsBacklightState_Off" xml:space="preserve">
    <value>Изключена</value>
  </data>
  <data name="PortsBacklightState_On" xml:space="preserve">
    <value>Включена</value>
  </data>
  <data name="PanelLogoBacklightState_On" xml:space="preserve">
    <value>Включена</value>
  </data>
  <data name="PanelLogoBacklightState_Off" xml:space="preserve">
    <value>Изключена</value>
  </data>
  <data name="InstantBootState_Off" xml:space="preserve">
    <value>Изключено</value>
  </data>
  <data name="InstantBootState_AcAdapter" xml:space="preserve">
    <value>Зарядно</value>
  </data>
  <data name="InstantBootState_UsbPowerDelivery" xml:space="preserve">
    <value>USB Захранване с Висока Мощност</value>
  </data>
  <data name="InstantBootState_AcAdapterAndUsbPowerDelivery" xml:space="preserve">
    <value>Зарядно и USB Захранване с Висока Мощност</value>
  </data>
</root>